Minotaurs can't jump


Hello there!

I've published a minor update to Wisps of the Elements. Here are some of the changes:

  • The blue witch no longer casts the freezing spell. The AI is designed to prefer short battles, and the freezing spell was not working this way. Instead, the blue witch now casts the Protective bubble
  • The water priestess now casts the Swap spell
  • Improved explanations to the tide cycle as well as to the different battle phases. I find it particularly difficult to explain to new players that you're supposed to move, then take action - I guess most players are used to BG3, where either can be done in any order
  • Death Angel can now teleport. You'd think that a boss that one-shoots you is strong enough, but it turns out to be quite easy to counter. This should add just a little bit of extra complexity
  • Updated the Elder dragon. I hated how simple it was - just a aggregate of elemental attacks with no originality. Now it has its own special pattern
  • Updated the electric attack. It now deals +1 damage each time it propagates, ensuring the players cannot simply ignore the Storm mage as a lesser opponent
  • Added new illusion cards, for those among you who got this far!

I also improved the machine-learning based training of the enemy AI, and guess what - it made some issues more obvious! For instance, when training the AI properly, the Minotaur actually never uses its jump capacity! This is in fact "normal" when you consider how the AI is configured, but it is not acceptable in regards with the players expectations. I know how I'll fix this issue, but it will have to wait the next release. Since the Minotaur is a lesser enemy I decided not to hold the update for it

I hope you'll enjoy this new content and am looking forward for your feedback!

Benoît

Files

wisps-of-the-elements-playtest-web.zip Play in browser
Version 2 17 days ago

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