Golems regenerate now.
Wisps of the Elements - Demo » Devlog

Hello there!
I realized I have a flaw in my design. All enemies in the second map and further have unique spells, but more than half the enemies in the first map had nothing special. That's why I added new abilities:
- All golems (stone, fire, and ice) now regenerate one life point at the start of their turn
- The Oculothorax now steals one life point when it attacks a wisp
- I also wanted to add the Fire Trap spell to the Fire worm but… I forgot to give it mana to cast it 🤦 Since it takes a few days to re-train the enemy AI, that will come in a further update
All those are rather basic skills, as they should be, since this is for first-map enemies
Other changes in brief
- I fixed the previous issue - Minotaurs not being able to jump
- The Stone Prison spell now pushes pawns inward, not outward. This makes the Stone Guardian more likely to use it effectively
- Plus some minor QoL updates
Wisps of the Elements - Demo
Guide Air, Fire, Stone, and Water through a grid-based rogue-lite, in which every spell can have a huge impact
| Status | In development |
| Author | benoitko |
| Genre | Strategy |
| Tags | Pixel Art, Singleplayer, Tactical, Tactical RPG |
More posts
- Fixed the display on large screens15 days ago
- Wisps of the Elements is released30 days ago
- I got my first negative review (kind of)85 days ago
- Minotaurs can't jumpAug 03, 2025

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