Golems regenerate now.


Hello there!

I realized I have a flaw in my design. All enemies in the second map and further have unique spells, but more than half the enemies in the first map had nothing special. That's why I added new abilities:

  • All golems (stone, fire, and ice) now regenerate one life point at the start of their turn
  • The Oculothorax now steals one life point when it attacks a wisp
  • I also wanted to add the Fire Trap spell to the Fire worm but… I forgot to give it mana to cast it 🤦 Since it takes a few days to re-train the enemy AI, that will come in a further update

All those are rather basic skills, as they should be, since this is for first-map enemies

Other changes in brief

  • I fixed the previous issue - Minotaurs not being able to jump
  • The Stone Prison spell now pushes pawns inward, not outward. This makes the Stone Guardian more likely to use it effectively
  • Plus some minor QoL updates

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